class entity_pickup_grenades_t extends entity_pickup_t { _init() { super._init(); this._texture = 25; this._model = model_pickup_grenades; } _pickup() { for (let w of game_entity_player._weapons) { if (w instanceof(weapon_grenadelauncher_t)) { w._ammo += 10; audio_play(sfx_pickup); this._kill(); } } } }