class entity_pickup_key_t extends entity_pickup_t { _init() { super._init(); this._texture = 21; this._model = model_pickup_key; } _update() { this._yaw += 0.02; super._update(); } _pickup() { audio_play(sfx_pickup); game_show_message('YOU GOT THE KEY!'); for (let e of game_entities) { if (e._needs_key) { e._needs_key = 0; break; } } this._kill(); } }