class entity_pickup_t extends entity_t { _init() { this._model = model_pickup_box; this.s = vec3(12,12,12); this._yaw += Math.PI/2; } _update() { if (!this._on_ground) { this._update_physics(); } this._draw_model(); if (vec3_dist(this.p, game_entity_player.p) < 40) { this._pickup(); } } }