class entity_projectile_plasma_t extends entity_t { _init() { this._texture = 21; this._model = model_nail; this._gravity = 0; this._die_at = game_time + 3; } _update() { this._update_physics(); this._draw_model(); r_push_light(this.p, 5, 255, 128, 0); } _did_collide(axis) { this._kill(); this._play_sound(sfx_nailgun_hit); this._spawn_particles(2, 80, model_explosion, 8, 0.4); game_spawn(entity_light_t, vec3_add(this.p, vec3(0,10,0)), 5, 0xf5)._die_at = game_time + 0.1; } _did_collide_with_entity(other) { this._kill(); other._receive_damage(this, 15); } }