class entity_enemy_grunt_t extends entity_enemy_t { _init(patrol_dir) { super._init(patrol_dir); this._model = model_grunt; this._texture = 17; this._health = 40; } _attack() { this._play_sound(sfx_shotgun_shoot); game_spawn(entity_light_t, vec3_add(this.p, vec3(0,30,0)), 10, 0xff)._die_at = game_time + 0.1; for (let i = 0; i < 3; i++) { this._spawn_projectile( entity_projectile_shell_t, 10000, Math.random()*0.08-0.04, Math.random()*0.08-0.04 ); } } }