class entity_enemy_enforcer_t extends entity_enemy_t { _init(patrol_dir) { super._init(patrol_dir); this._model = model_enforcer; this._texture = 19; this._health = 80; this.s = vec3(14,44,14); } _attack() { this._play_sound(sfx_plasma_shoot); this._spawn_projectile(entity_projectile_plasma_t, 800, 0, 0); } }