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// Holy hell, wtf, bbq! If we don't wrap the whole game in a global function,
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// installed on the window scope, everything will be garbage collected in chrome
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// in the roadrolled version, even though the requestAnimationFrame should hold
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// on to the closure.
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// I assumme it's a weird interaction between eval() (used by roadroller) and
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// async functions. In any case, it seems to be a bug in v8.
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gs = () => {
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