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class entity_pickup_grenadelauncher_t extends entity_pickup_t {
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_init() {
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super._init();
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this._texture = 21;
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this._model = model_pickup_grenadelauncher;
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}
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_update() {
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this._yaw += 0.02;
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super._update();
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}
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_pickup() {
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audio_play(sfx_pickup);
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game_entity_player._weapon_index = game_entity_player._weapons.push(new weapon_grenadelauncher_t) - 1;
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this._kill();
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}
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}
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