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@@ -0,0 +1,18 @@
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class entity_pickup_t extends entity_t {
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_init() {
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this._model = model_pickup_box;
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this.s = vec3(12,12,12);
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this._yaw += Math.PI/2;
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}
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_update() {
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if (!this._on_ground) {
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this._update_physics();
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}
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this._draw_model();
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if (vec3_dist(this.p, game_entity_player.p) < 40) {
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this._pickup();
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}
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}
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}
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