Initial
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@@ -0,0 +1,21 @@
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class entity_enemy_grunt_t extends entity_enemy_t {
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_init(patrol_dir) {
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super._init(patrol_dir);
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this._model = model_grunt;
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this._texture = 17;
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this._health = 40;
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}
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_attack() {
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this._play_sound(sfx_shotgun_shoot);
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game_spawn(entity_light_t, vec3_add(this.p, vec3(0,30,0)), 10, 0xff)._die_at = game_time + 0.1;
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for (let i = 0; i < 3; i++) {
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this._spawn_projectile(
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entity_projectile_shell_t, 10000,
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Math.random()*0.08-0.04, Math.random()*0.08-0.04
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);
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}
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}
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}
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