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class entity_enemy_enforcer_t extends entity_enemy_t {
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_init(patrol_dir) {
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super._init(patrol_dir);
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this._model = model_enforcer;
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this._texture = 19;
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this._health = 80;
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this.s = vec3(14,44,14);
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}
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_attack() {
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this._play_sound(sfx_plasma_shoot);
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this._spawn_projectile(entity_projectile_plasma_t, 800, 0, 0);
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}
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}
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