This commit is contained in:
Dominic Szablewski
2021-09-13 09:34:08 +02:00
commit a844ba46f8
95 changed files with 11727 additions and 0 deletions
+30
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class entity_barrel_t extends entity_t {
_init() {
this._model = model_barrel;
this._texture = 21;
this._pitch = Math.PI/2;
this._health = 10;
this.s = vec3(8, 32, 8);
game_entities_enemies.push(this);
}
_kill() {
// Deal some damage to nearby entities
for (let entity of game_entities_enemies) {
let dist = vec3_dist(this.p, entity.p);
if (entity !== this && dist < 256) {
entity._receive_damage(this, scale(dist, 0, 256, 60, 0));
}
}
super._kill();
this._play_sound(sfx_grenade_explode);
for (let m of model_gib_pieces) {
this._spawn_particles(2, 600, m, 21, 1);
}
game_spawn(entity_light_t, vec3_add(this.p, vec3(0,16,0)), 250, 0x08f)._die_at = game_time + 0.2;
game_entities_enemies = game_entities_enemies.filter(e => e != this);
}
}