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# Q1K3 - A JS13k GAME
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My entry for the 2021 [js13k](https://js13kgames.com/) competition.
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Play here: https://phoboslab.org/q1k3/
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### Controls
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- Movement: WASD or Arrow Keys
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- Attack: Left Mouse Button
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- Jump: Space or Right Mouse Button
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- Switch Weapon: Q/E or Mousewheel
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### Features
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- 2 Levels
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- 5 Types of enemies
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- 3 Weapons
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- 30 different textures
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- Music from Andy Lösch: [no-fate](http://no-fate.net/)
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- Dynamic lighting
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- Doors(!)
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- Somewhat robust collision detection, even for fast moving objects
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- Enemy AI with line of sight checks. No pathfinding, but still does a reasonable job following the player
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- "Spacial" Audio (Stero separation and falloff by distance)
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- Maps build with [TrenchBroom](https://trenchbroom.github.io/)
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- A map compiler written in C (used during build)
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### Libs used
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- [Tiny Texture Tumbler](https://github.com/phoboslab/ttt) for texture generation
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- A minified fork of [Sonant-X](https://github.com/nicolas-van/sonant-x) for sounds and music
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### License
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MIT Licensed
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Please be aware that this projects makes use of Sonant-X (albeit heavily modified)
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which is published under the zlib license.
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