Fix some typos in comments
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@@ -10,8 +10,8 @@ class entity_torch_t extends entity_t {
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this.p.z -= 16;
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this._light_pos = this.p;
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// Find which wall we're on; move to the torch model towards the wall
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// and the light position outwards
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// Find which wall we're on; move the torch model towards the wall and
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// the light position outwards
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for (let trace_dir of [vec3(-32,0,0), vec3(32,0,0), vec3(0,0,-32), vec3(0,0,32)]) {
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let trace_end = vec3_add(this.p, trace_dir);
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if (map_trace(this.p, vec3_add(this.p, trace_dir))) {
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