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q1k3/source/entity_projectile_nail.js
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2021-09-13 09:34:08 +02:00
class entity_projectile_nail_t extends entity_t {
_init() {
this._texture = 2;
this._model = model_nail;
this._gravity = 0;
this._die_at = game_time + 3;
}
_update() {
this._update_physics();
this._draw_model();
}
_did_collide(axis) {
this._kill();
this._play_sound(sfx_nailgun_hit);
this._spawn_particles(2, 80, model_explosion, 8, 0.4);
game_spawn(entity_light_t, this.p, 1, 0xff)._die_at = game_time + 0.1;
}
_did_collide_with_entity(other) {
this._kill();
other._receive_damage(this, 9);
}
}