2021-09-13 09:34:08 +02:00
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set -e
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# Compile the pack_map
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gcc -std=c99 pack_map.c -lm -o pack_map
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# Pack maps
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./pack_map assets/maps/m1.map build/m1.plb
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./pack_map assets/maps/m2.map build/m2.plb
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# Concat all maps into one file
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cat \
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build/m1.plb \
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build/m2.plb \
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> build/l
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# Pack models
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php pack_model.php assets/models/boulder.obj build/boulder.rmf
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php pack_model.php assets/models/q.obj build/q.rmf
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php pack_model.php assets/models/grenade.obj build/grenade.rmf
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php pack_model.php \
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assets/models/hound_run_1.obj \
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assets/models/hound_run_2.obj \
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build/hound.rmf
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php pack_model.php \
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assets/models/unit_idle.obj \
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assets/models/unit_run_1.obj \
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assets/models/unit_run_2.obj \
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assets/models/unit_run_3.obj \
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assets/models/unit_run_4.obj \
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assets/models/unit_fire.obj \
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build/unit.rmf
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php pack_model.php assets/models/box.obj build/box.rmf
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php pack_model.php assets/models/nailgun.obj build/nailgun.rmf
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php pack_model.php \
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assets/models/torch_1.obj \
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assets/models/torch_2.obj \
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assets/models/torch_3.obj \
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build/torch.rmf
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# Concat all models into one file
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cat \
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build/boulder.rmf \
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build/unit.rmf \
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build/grenade.rmf \
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build/q.rmf \
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build/hound.rmf \
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build/box.rmf \
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build/nailgun.rmf \
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build/torch.rmf \
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> build/m
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# Concat js Source
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cat \
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source/wrap_pre.js \
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source/document.js \
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source/textures.js \
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source/music.js \
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source/audio.js \
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source/input.js \
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source/ttt.js \
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source/math_utils.js \
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source/renderer.js \
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source/model.js \
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source/map.js \
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source/entity.js \
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source/entity_player.js \
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source/entity_door.js \
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source/entity_light.js \
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source/entity_torch.js \
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source/entity_barrel.js \
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source/entity_particle.js \
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source/entity_projectile_grenade.js \
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source/entity_projectile_nail.js \
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source/entity_projectile_plasma.js \
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source/entity_projectile_gib.js \
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source/entity_projectile_shell.js \
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source/entity_enemy.js \
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source/entity_enemy_grunt.js \
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source/entity_enemy_enforcer.js \
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source/entity_enemy_ogre.js \
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source/entity_enemy_zombie.js \
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source/entity_enemy_hound.js \
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source/entity_pickup.js \
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source/entity_pickup_key.js \
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source/entity_pickup_nailgun.js \
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source/entity_pickup_grenadelauncher.js \
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source/entity_pickup_health.js \
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source/entity_pickup_nails.js \
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source/entity_pickup_grenades.js \
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source/entity_trigger_level.js \
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source/weapons.js \
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source/game.js \
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source/main.js \
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source/wrap_post.js \
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> build/game.js
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# Compress WebGL calls, remove DEBUG[...]
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php pack_js.php build/game.js > build/game.packed.js
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# Uglify JS
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npx uglify-js build/game.packed.js \
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--compress --mangle toplevel -c --beautify --mangle-props regex=/^_/ \
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-o build/game.min.beauty.js
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npx uglify-js build/game.packed.js \
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--compress --mangle toplevel --mangle-props regex=/^_/ \
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-o build/game.min.js
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2021-09-14 11:43:44 +02:00
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npx roadroller -Zab14 -Zlr930 -Zmd19 -Zpr14 -S0,1,2,3,7,13,14,19,58,97,305,422 build/game.min.js -o build/game.roadrolled.js
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2021-09-13 09:34:08 +02:00
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# Embed source into HTML
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2024-08-29 19:02:27 -04:00
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sed -e '/GAME_SOURCE/{r build/game.roadrolled.js' -e 'd;}' source/html_template.html > build/index.html
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2021-09-13 09:34:08 +02:00
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# Build ZIP
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rm -f -- build/game.zip
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cd build
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zip game.zip index.html l m
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cd ..
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advzip -z -4 build/game.zip
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ls -la build/
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