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q1k3/source/entity_projectile_grenade.js
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2021-09-13 09:34:08 +02:00
class entity_projectile_grenade_t extends entity_t {
_init() {
this._texture = 8;
this._model = model_grenade;
this._die_at = game_time + 2;
this._bounciness = 0.5;
this._damage = 120;
}
_update() {
super._update_physics();
this._draw_model();
r_push_light(vec3_add(this.p, vec3(0,16,0)), (Math.sin(game_time*10)+2)*0.5, 255, 32, 0);
this.f = this._on_ground ? 5 : 0.5;
}
_did_collide(axis) {
if (axis != 1 || this.v.y < -128) {
this._yaw += Math.random();
this._play_sound(sfx_grenade_bounce);
}
}
_did_collide_with_entity(other) {
this._kill();
}
_kill() {
// Deal some damage to nearby entities
for (let entity of this._check_entities) {
let dist = vec3_dist(this.p, entity.p);
if (dist < 196) {
entity._receive_damage(this, scale(dist, 0, 196, this._damage, 0));
}
}
super._kill();
this._play_sound(sfx_grenade_explode);
this._spawn_particles(20, 800, model_explosion, 8, 1);
game_spawn(entity_light_t, vec3_add(this.p, vec3(0,16,0)), 250, 0x08f)._die_at = game_time + 0.2;
}
}