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---
post: https://phoboslab.org/log/2021/09/q1k3-making-of
# See github.com/js13kGames/hello-world for supported frontmatter
---
## Controls
- **Movement**: <kbd>W</kbd> <kbd>A</kbd> <kbd>S</kbd> <kbd>D</kbd> or <kbd>↑</kbd> <kbd>←</kbd> <kbd>↓</kbd> <kbd>→</kbd>
- **Attack**: <kbd><svg><use href=#i-mouse></svg> LMB</kbd>
- **Jump**: <kbd>Space</kbd> or <kbd><svg><use href=#i-mouse></svg> RMB</kbd>
- **Switch weapon**: <kbd>Q</kbd>/<kbd>E</kbd> or <kbd><svg><use href=#i-mouse></svg> Mousewheel</kbd>
If you accidentally scroll the page down when you want to change weapons, either resize your browser window so there's
no scrollbar, or go to fullscreen using the button below the game!
## Features
- 2 Levels
- 5 Types of enemies
- 3 Weapons
- 30 different textures
- Music from Andy Lösch - no-fate.net
- Dynamic lighting
- Doors(!)
- Somewhat robust collision detection, even for fast moving objects
- Enemy AI with line of sight checks. No pathfinding, but still does a reasonable job following the player
- "Spatial" Audio (stereo separation and falloff by distance)